| advId1 |
Integer |
ScenarioId before start battle |
[default to null] |
| advId2 |
Integer |
ScenarioId after ebattle |
[default to null] |
| advId3 |
Integer |
Mystery value game client just ignores this (basically -1 but sometimes -2) |
[default to -1] |
| advOnly |
Integer |
0: Battle+Scenario / 1: Scenario |
[default to null] |
| amount1 |
Integer |
Gain amount of item1 (must be same as questFirstClearReward's amount1 field) |
[default to null] |
| amount2 |
Integer |
Gain amount of item2 (must be same as questFirstClearReward's amount2 field) |
[default to null] |
| amount3 |
Integer |
Gain amount of item3 (must be same as questFirstClearReward's amount3 field) |
[default to null] |
| bgId |
Integer |
BackgroundId |
[default to null] |
| bgmCue |
String |
bgmId used in entire waves |
[default to null] |
| category |
Integer |
0:Main(Part1) / 1:Event+Author+Day / 2:Memorial(Character) / 3: CraftQuest / 4: Main(Part2) |
[default to null] |
| ex2Amount |
Integer |
Consume amount of exId2 |
[default to null] |
| exId2 |
Integer |
Required consume item to start this quest |
[default to null] |
| gem1 |
Integer |
Gems to get when first clear (must be same as questFirstClearReward's gem field) |
[default to null] |
| gold1 |
Integer |
Coins to get when first clear (must be same as questFirstClearReward's gold field) |
[default to null] |
| id |
Integer |
QuestId |
[default to null] |
| isHideElement |
Integer |
Hide enemy element type on quest list if 1 is specified (Note: this is number) |
[default to 0] |
| isNpcOnly |
Boolean |
Hide friends if true is specified (Note: this is boolean) |
[default to null] |
| itemId1 |
Integer |
First clear reward (must be same as questFirstClearReward's itemId1 field) |
[default to null] |
| itemId2 |
Integer |
First clear reward (maybe?) (must be same as questFirstClearReward's itemId1 field) |
[default to null] |
| itemId3 |
Integer |
First clear reward (maybe?) (must be same as questFirstClearReward's itemId1 field) |
[default to null] |
| lastBgmCue |
String |
bgmId used in last wave |
[default to null] |
| loserBattle |
Integer |
Always clear as gold rank even lose if 1 is specified (Note: this is number) |
[default to 0] |
| mainFlg |
Integer |
Mystery value, 1 was specified in last event |
[default to 0] |
| name |
String |
QuestName |
[default to null] |
| questFirstClearReward |
EventQuestsArrayObjectEventquestQuestQuestFirstClearReward |
|
[default to null] |
| questNpcs |
List |
Quest-support-Npc-characters are useable in main quest(part 1). It was just not specified in real server. |
[default to null] |
| retryLimit |
Integer |
Disable retry if 1 is specified |
[default to 0] |
| rewardCharacterExp |
Integer |
Reward of character exp amount |
[default to null] |
| rewardFriendshipExp |
Integer |
Reward of friendship(なかよし度) exp amount |
[default to null] |
| rewardMoney |
Integer |
Reward of coin/gold amount |
[default to null] |
| rewardUserExp |
Integer |
Reward of user rank exp amount |
[default to null] |
| roomObjectAmount |
Integer |
First clear reward count (maybe?) (must be same as questFirstClearReward's roomObjectAmount field) |
[default to null] |
| roomObjectId |
Integer |
First clear reward id (maybe?) (must be same as questFirstClearReward's roomObjectId field) |
[default to null] |
| section |
Integer |
Mystery value, maybe not used in main quests. (Default -1) |
[default to -1] |
| stamina |
Integer |
Required staminas to start this quest |
[default to 0] |
| storeReview |
Integer |
Mystery value (maybe make a storeReview dialog in past version, but it doesn't do anything in latest) |
[default to 0] |
| typeIconId |
Integer |
QuestIconTypeIds -1:Default(chapterNo) / 0:収集 / 1:強敵 / 2:超強敵 / 3:極 / 4:乱戦 / 5:強化 / 6:進化 / 7:コイン / 8:挑戦 / 9:外伝 / 10:討伐 / 11:後日談 / 12:限定 / 13:クラフト / 14:試練 / 15:探窟 / 16:超難関 |
[default to null] |
| warn |
Integer |
Show warn dialog before quest start to low-rank users if 1 specified ( Exact value is unknown |
[default to 0] |
| waveId1 |
Integer |
waveId of a quest / -1 if the quest is scenario only (must be same as index 0 of waveIds array) |
[default to null] |
| waveId2 |
Integer |
waveId of a quest / -1 if the quest is scenario only (must be same as index 1 of waveIds array) |
[default to null] |
| waveId3 |
Integer |
waveId of a quest / -1 if the quest is scenario only (must be same as index 2 of waveIds array) |
[default to null] |
| waveId4 |
Integer |
waveId of a quest / -1 if the quest is scenario only (must be same as index 3 of waveIds array) |
[default to null] |
| waveId5 |
Integer |
waveId of a quest / -1 if the quest is scenario only (must be same as index 4 of waveIds array) |
[default to null] |
| waveIds |
List |
waveIds includes waveId1 to waveId5 |
[default to null] |
| weaponAmount |
Integer |
Weapon amount to get when first clear (must be same as questFirstClearReward's weaponAmount field) |
[default to null] |
| weaponId |
Integer |
Weapon id to get when first clear (must be same as questFirstClearReward's weaponId field) |
[default to null] |