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QuestsArrayObjectQuest

Properties

Name Type Description Notes
advId1 Integer ScenarioId before start battle [default to null]
advId2 Integer ScenarioId after ebattle [default to null]
advId3 Integer Mystery value game client just ignores this (basically -1 but sometimes -2) [default to -1]
advOnly Integer 0: Battle+Scenario / 1: Scenario [default to null]
amount1 Integer Gain amount of item1 (must be same as questFirstClearReward's amount1 field) [default to null]
amount2 Integer Gain amount of item2 (must be same as questFirstClearReward's amount2 field) [default to null]
amount3 Integer Gain amount of item3 (must be same as questFirstClearReward's amount3 field) [default to null]
bgId Integer BackgroundId [default to null]
bgmCue String bgmId used in entire waves [default to null]
category Integer 0:Main(Part1) / 1:Event+Author+Day / 2:Memorial(Character) / 3: CraftQuest / 4: Main(Part2) [default to null]
ex2Amount Integer Consume amount of exId2 [default to null]
exId2 Integer Required consume item to start this quest [default to null]
gem1 Integer Gems to get when first clear (must be same as questFirstClearReward's gem field) [default to null]
gold1 Integer Coins to get when first clear (must be same as questFirstClearReward's gold field) [default to null]
id Integer QuestId [default to null]
isHideElement Integer Hide enemy element type on quest list if 1 is specified (Note: this is number) [default to 0]
isNpcOnly Boolean Hide friends if true is specified (Note: this is boolean) [default to null]
itemId1 Integer First clear reward (must be same as questFirstClearReward's itemId1 field) [default to null]
itemId2 Integer First clear reward (maybe?) (must be same as questFirstClearReward's itemId1 field) [default to null]
itemId3 Integer First clear reward (maybe?) (must be same as questFirstClearReward's itemId1 field) [default to null]
lastBgmCue String bgmId used in last wave [default to null]
loserBattle Integer Always clear as gold rank even lose if 1 is specified (Note: this is number) [default to 0]
mainFlg Integer Mystery value, 1 was specified in last event [default to 0]
name String QuestName [default to null]
questFirstClearReward EventQuestsArrayObjectEventquestQuestQuestFirstClearReward [default to null]
questNpcs List Quest-support-Npc-characters are useable in main quest(part 1). It was just not specified in real server. [default to null]
retryLimit Integer Disable retry if 1 is specified [default to 0]
rewardCharacterExp Integer Reward of character exp amount [default to null]
rewardFriendshipExp Integer Reward of friendship(なかよし度) exp amount [default to null]
rewardMoney Integer Reward of coin/gold amount [default to null]
rewardUserExp Integer Reward of user rank exp amount [default to null]
roomObjectAmount Integer First clear reward count (maybe?) (must be same as questFirstClearReward's roomObjectAmount field) [default to null]
roomObjectId Integer First clear reward id (maybe?) (must be same as questFirstClearReward's roomObjectId field) [default to null]
section Integer Mystery value, maybe not used in main quests. (Default -1) [default to -1]
stamina Integer Required staminas to start this quest [default to 0]
storeReview Integer Mystery value (maybe make a storeReview dialog in past version, but it doesn't do anything in latest) [default to 0]
typeIconId Integer QuestIconTypeIds -1:Default(chapterNo) / 0:収集 / 1:強敵 / 2:超強敵 / 3:極 / 4:乱戦 / 5:強化 / 6:進化 / 7:コイン / 8:挑戦 / 9:外伝 / 10:討伐 / 11:後日談 / 12:限定 / 13:クラフト / 14:試練 / 15:探窟 / 16:超難関 [default to null]
warn Integer Show warn dialog before quest start to low-rank users if 1 specified ( Exact value is unknown [default to 0]
waveId1 Integer waveId of a quest / -1 if the quest is scenario only (must be same as index 0 of waveIds array) [default to null]
waveId2 Integer waveId of a quest / -1 if the quest is scenario only (must be same as index 1 of waveIds array) [default to null]
waveId3 Integer waveId of a quest / -1 if the quest is scenario only (must be same as index 2 of waveIds array) [default to null]
waveId4 Integer waveId of a quest / -1 if the quest is scenario only (must be same as index 3 of waveIds array) [default to null]
waveId5 Integer waveId of a quest / -1 if the quest is scenario only (must be same as index 4 of waveIds array) [default to null]
waveIds List waveIds includes waveId1 to waveId5 [default to null]
weaponAmount Integer Weapon amount to get when first clear (must be same as questFirstClearReward's weaponAmount field) [default to null]
weaponId Integer Weapon id to get when first clear (must be same as questFirstClearReward's weaponId field) [default to null]

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