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MissionlogsArrayObject

Properties

Name Type Description Notes
category Integer 0:Daily / 1:Weekly / 2:Rank or Evo or Quest clear or Beginner / 3:Event / 4:Character [default to null]
limitTime String Quest clear deadline date [default to null]
managedMissionId Integer Internal mission id [default to null]
missionFuncType Integer Sub type of mission (Need more research) [default to null]
missionId Integer Mission no that used for game client sorts (bigger goes down) [default to null]
missionSegType Integer Main type of mission 1:QuestClear / 2:IconTap at town / 3:CharacterTap at room / 4:CharacterEvolution / 5:CharacterRelationship / 6:Training [default to null]
playerId Integer Internal player id (why it is at here?) [default to null]
rate Integer Current count of progress (Ex. 1 of 1/3) Be receivable when the number filled (Ex. 3/3) [default to null]
rateMax Integer Required count of progress done (Ex. 3 of 1/3) [default to null]
reward List [default to null]
state Integer ClearState 0:NotCleared / 99:Cleared (why drecom) [default to null]
subCode Integer QuestId if the mission needs quest clear, otherwise 0 (need more research) [default to 0]
targetMessage String Mission name ({0} takes rateMax if specified) [default to null]
transitParam Integer Mysterious value, static 0 [default to 0]
transitScene Integer Mysterious value, static 0 [default to 0]
uiPriority Integer Mysterious value, static 0 [default to 0]

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